[G]Map Distance & Travel TimeWhat’s New
Jan. 13 2013 Added new maps for 2013 Ladder Season 1 = Akilon Flats and Newkirk District
Dec. 18 2012 Ninja added 4 non-ladder maps: Metropolis, Whirlwind, Abyssal City, and Bel'shir Vestige. Updated Ohana image and How to Read section on Stalker/Zergling movement speed =2.95.
Oops! Late to the party…Introduction
I’m pretty sure many of you have experienced similar situation to the picture above. Had I sent my drone a little bit earlier, the drone could have gotten into Terran base. I knew that 2nd Supply Depot would usually go down at 2min 50sec. What I didn’t know was how long a drone would take to travel from my base to opponent’s base. To avoid this scenario, I did some research on worker travel time and map distance. Since it took hours to finish, I thought sharing my research with community would save many people’s time. The research was originally done for scout timings, but it should be useful for any early game push/cheese, defending against them, or choosing strategy based on map distance. Shorter travel time means that early push is easier to pull off = harder to defend, and that having slow units doesn't punish mobility as much. This is still a work in progress. New ladder maps will be updated, and new contents will be added with requests. Please leave comments if you find this thread helpful.
Sample ImageWORKER movement speed=2.81SCV, Drone, Probe, DT, ArchonSTANDARD movement speed=2.25Marine, Marauder, Ghost, Siege Tank, Viking(ground), Roach, Hydralisk, Infestor, Zealot, Sentry, Immortal, ColossusSLOW movement speed=1.88Thor, HTHow to read
Source : http://www.teamliquid.net/forum/viewmessage.php?topic_id=324475